Projectyle dox typed by Flux of Mirage UK LAY DOWN THE TRUTH ABOUT TRIBAL GAMES ------------------------------------- "Sweet!", a voice spoke from the darkness. "Get this ?" A tungsten light shone accross the cold orbital rock, a mass of small almost indistinguishable shapes huddled in the beam. "Uncle, you are out of your tree, they ain't nothing but a bunch of rocklife waitin' for the skip'town to come back." "Fool, not them; look over beyond that Jello tip, past the edge of the skip'town blast-wall. Get those three! What in Jiva's name are they about?" Uncle M. Troid the third, was first caught by the Tribal bug at a lone Skipped town shuttle outpost on Jupiter's second moon. He found a wild bunch of lost throwout gangs from Earth's satellite cities, fighting a violent and furious game through the strange pattern of the shuttles blast-walls. Uncle, never one to miss the passion and sprit of such a event exploited and dominated the creation of the sport now known as Tribal. Tribal, a game of three halves, a systematic sport, a media extravaganza and Uncle's weekend job. Since the birth of Tribal in the blast-walls of mans outposts, the sport has grown and grown. The teams have now evolved into tribes of physical and mental beings born to boost the projectyle. The blast-walls have been replaced by dedicated pitches, designated home to each tribe. THE PLAYERS ----------- The Eldritch Cats The Podium, Mersey Docks, Liverpool, England The Uzteks Barnsley Megadome, Grimethorpe, S. Yorkshire England Sledge Hammers Estadio Deporte, L'Estartit, Catalonia, Espana Manic Moose Foster City Ice Rink, Bay Area Landfill San Mateo, CA, USA Vectors Battlezone, An arcade somewhere in time and space Jovian Jello Juggernauts Cell Block Park, 2001 Ramsey Street, Melbourne Jupiter Devils Its hell down there Terminators Kwikitilla Complex, Checkout point, Wossissan Bahkoad Rheeda UNCLE'S CONTROL METHODS ----------------------- When starting a game of Tribal, hit fire on either a regular or parallel joystick or the keyboard, when your team is flashing, to select your controler. KEYBOARD -------- These are the keyboard equivelents to the joystick control. (all numbers are for the numeric keypad only) LEFT Q E T U O 7 9 RIGHT W R Y I P 8 - UP A S D F G H J K L 4 5 6 DOWN Z X C V B N M 1 2 3 [ENTER] FIRE 0 [SPACE] [ALT] [AMIGA KEY] OTHER KEYS ---------- Pause [HELP] Unpause [DEL] Low Pass Filter ON/OFF [F1] Game Music [F2] Abort Game [F10] Abort Menu option [ESC] UNCLE'S QUICK GUIDE TO DOING THE TRIBAL THING --------------------------------------------- Once the game has loaded, press the fire button -from here on is known as Hit Fire. You and your tribe will be the Eldritch Cats. Hitting fire selects your control device. At the GET READY screen, you will be shown the pitch layout. Your tribe's starting position is shown here (see THE PITCH). You will have two goals to defend, one in your defence zone, and one in the frantic zone. You score by boosti and one in the frantic zone. You score by ou will have r tribthe projectyle into any of the other tribes goal mouths. When prompted Hit Fire to begin game. You will begin in the central zone. The central zone has four gates leading to the attack1, attack2, defend, and frantic zones. The attack and defend zones have coloured markers above them to indicate whose zones they are. A countdown will commence in the top left corner of the screen. As soon as the countdown reaches zero, play starts. Move your player around the central zone. Hit Fire to boost your player towards the projectyle. Boost and bounce the projectyle through your opponents gates and into your opponents zones. Stay sweet, take time out to get the feel of play. As with many sports, the aim is to score goals against your opponents, and to prevent them scoring against your tribe. Various shapes and letters will appear on the pitch these are special bonus objects. (see BONUS OBJECTS) After a goal has been scored, a REPLAY box will appear on the screen. Hit Fire to skip the replay; it will automatically play upto twice if you do nothing. If you score an own goal, the goal is credited to the last opposing player to touch the ball. Tribal is a game of three halves, each half is actually called a set, the time remaining in the current set is reflected by the horizontal bars on the right of the screen. Each set is split into 64 time units. As the end of a set approaches, a countdown will start in the bottom right hand corner of the screen. At the bottom right of the screen are two displays. One indicates which is the current zone, the other tracks the positions of the players and projectyle in the current zone. At the start of a new set, the position of your tribe is rotated clockwise on the pitch, and your new position is shown on the pitch layout. MENU SCREEN ----------- DISK SCREEN Allows you to load or save a League or Sudden Death. To save you will need a blank disk. The program will format this automatically, and save out your current standings in the League or Sudden Death. The save disk can only contain one each of League and Sudden Death; any second game will be overwritten. TOP GOAL SCORERS Tracks the top six goal scorers for any game type. CREDITS Take a look, these guys have worked hard!!! MUSIC Hits the vibes. Hit Fire on here again to select a driffrent tune, there are eight in all. GO! Starts the game. OPTIONS SCREEN The status of all the options will be recorded when a game is saved - Projectyle will set these automatically depending on your memory and drive configuration. Use the joystick to select options. Faces shown when a goal is scored - After a goal a picture of the player is displayed if this is set to YES. The elapsed game time is also displayed with the scorer. Player positions displayed at start of game - The pitch layout is displayed to show new positions for the next set. Computer intelligent during solo matches - This allows you to practise without the computer getting in the way. Watch matches that have no human players involved - Turn this on to watch three computer tribes battle it out. Sound effects enabled - toggles all sound on or off. Music (M) or Extended Sound Effects (FX) - Toggles between music or sound fx in the game. Each team has its own anthem played at thier home pitch. League updated if the match is aborted - The scores for the league will be calculated and teams positions updated. See position tables at end of match - This will display the league position at the end of each match. Goal replays - This toggles on/off the slow motion replays. Set skill level - Low, Medium, or High. The higher the skill level the better the computer tribes will play. Deploy/train players in between matches - This allows you to train and redeploy the players in your tribe before each match. It also means that your players are open to injury. Drive for saving and loading games - as it says Ball/player player/player sound effects - This toggles all sound resulting between players and the ball and players and other palyers. Buffer sound effects - This toggles the sound fx from collisions with the buffers at the corner of the pitch. Wall sound effects - This toggles the sound fx from collision with walls. Parallel port joystick in use - a parallel port adaptor allows you to use a third joystick. Weeks in league - This option allows you to change the number of weeks that are to be played in the league. The number of weeks can't be changed for a Sudden Death game. Exit - returns to Projectyle menu. League Table This shows the placings and overall performance of all the tribes partaking in a League or Sudden Death. League and Sudden Death scoring: 8 points for a win 4 points for a second place 0 points for a lose 6 points for a winning draw 4 points for a three way draw 2 points for a losing draw Game Type LEAGUE - Allows you to play a league of between 6 and 21 weeks with all 8 teams. SUDDEN DEATH - Six preliminary games will decide which six teams will proceed to the semi-finals. The winners of the two semi-finals, plus the best runner-up will enter the final to decide the Sudden Death Champion. If at the end of a semi-final or the final there is no single victor then the game will enter extra time until a tribe is sole victor. SOLO - Is a single match for one, two, or three players. On selecting a game type, you will be asked to select the number of players. Use the joystick to move up and down and Hit Fire to select a tribe for each player. On completion you will be returned to the Projectyle menu screen. Disk Extras For future expansion. Not used in the standard game. THE PITCH --------- G ------------- | | | | | DEFEND | G = GOAL | ZONE | | | | | ------------- | | ------------- ------------- ------------- | | | | | | | ATTACK |---| CENTRAL |---| ATTACK | G| ZONE 1 | | ZONE | | ZONE 2 |G | |---| |---| | | | | | | | ------------- ------------- ------------- | | ------------- | | | FRANTIC | G| ZONE |G | | | | ------------- G Each tribe plays best on there home pitch. The game starts with the home team defending the top zone. The attack and defence zones rotate clockwise after each set. DEPLOY YOUR PLAYERS Your tribe has eight players, each with particular attributes. Use your joystick to select a zone and Hit Fire. Move left and right to select a player and Hit Fire to deploy that player in the chosen zone. You may then exit or train your tribe. TRAIN YOUR TRIBE You may alter the following attributes of any member by spending your DOSH. Values are relative to other teams, rather then absolute. The attributes have maximum and minimum values which can't be exceded. RATE is your maximum speed. The faster the better. POWER is your ability to accelerate, for boosting towards and colliding r the better. POWh the projectyle. SLIDE is your ability to decelerate. The higher the slide value, the slower your rate of deceleration. BOING is your bounce factor. This is important on collisions. MASS is your physical mass. Useful in collisions. NOUS shows the intelligence of computer players. No effect for human players. Hit Fire on SELECT and move left and right to choose a player. Hit Fire to pick a player and move the joystick up or down through the various attributes. The fire button toggles between increasing or decreasing an attribute. To buy an attribute, move the joystick to the right so that BUY is highlighted and Hit Fire. Naturally, you can only buy when you can afford, so watch your CREDITS REMAINING. Collect the DOSH bonus objects to increase the size of your wad. (credit balance) When you have trained one player, move the joystick down to SELECT and repeat the process with any other players you wish to train. On compleation of training, click on DEPLOY to return to the DEPLOY YOUR PLAYERS screen, and click on EXIT if you are ready to play. INJURY ------ When you have selected the Deploy/train players option in between matches your players will be susceptible to injury. This will effect an indivduials playing attributes. It is advisible to monitor injuries in the TRAIN YOUR PLAYERS screen, you may heal injured players or replace them on the DEPLOY YOUR PLAYERS screen. BONUS OBJECTS Bonuses last for 9 seconds and will end if the projectyle leaves the zone the bonus was collected in. Only pitch effects continue when switching zones. PLAYER EFFECTS(triangle) SPECIAL EFFECTS(circle) PITCH EFFECTS(square) B+ Boing plus X seal exits S+ Slide plus B- Boing minus T teleport S- Slide minus P+ Power plus F free kick B+ Boing plus P- Power minus L loney ball B- Boing minus S+ Slide plus C chip shot S- Slide minus @ about face DOSH dosh -|-- stamina up Teleport transports all players to the frantic zone. Chip Shot when hit, the projectyle jumps in the air and cannot be hit again until it lands. About Face the collector will boost away from the ball when hitting fire. Dosh 25 credits for use in training your team. Stamina during the game your power will decrease, picking this up will maintain your power. Loony Ball the projectyle will act unpredictably for the collector. CREDITS Programming Marc Dawson and Steve Wetherill Associate Producer Kevin Shrapnell Product Manager Simon Jeffery Cover Art design Planet X (cover art was very nice - FLUX) Imported by Midnight Maniac & Mayday of Paradox !!